Home of the Week: Unique Pasadena Home Located on Madeline Drive, Pasadena Name (required) Mail (required) (not be published) Website First Heatwave Expected Next Week © ArtCenter College of Design© ArtCenter College of DesignMaking, and more recently digital making, has become a critical link to teaching and learning in schools and communities worldwide. ArtCenter College of Design has published a report outlining how to integrate digital making with traditional maker spaces to support designers as they invent the future. Spearheaded by the College’s Media Design Practices (MDP) graduate department, the Creating Maker Spaces in Schools of Art and Design report surveys maker spaces in and outside of education and aims to guide educational leaders wrestling with issues of efficiency and agility in today’s robust creative economy. On Tuesday, June 21, ArtCenter’s Casey Anderson presented the report during the Higher Ed Maker Symposium organized by the White House Office of Science and Technology Policy as part of National Week of Making, June 17 through 23, 2016.Making is at the core of most art and design schools where creative practitioners build prototypes, models and simulations to invent new products, services and experiences. Bold experimentation is deeply woven into the fabric of these institutions.“Today’s challenge is how to seamlessly integrate new forms of digital making with diverse curricula, complement existing facilities and be self-sustaining financially,” said Elise Co, MDP and Interaction Design faculty and co-author of the study with Ian Besler, MDP adjunct faculty and alumnus.“We’re intimately aware of the need to balance resource allocation with access to cutting-edge technology while providing the best education possible,” said Anne Burdick, chair of the MDP Department. “We feel strongly that our discoveries will be useful as schools explore how digital making relates to specific emerging areas of art and design.“Our goal was to create a practical guide for our peers in art and design higher education to capitalize on evolving technology and make the most effective decisions when planning improvements to campus facilities,” said Burdick.“To create ‘next-level’ making—which means to envision innovative maker spaces and systems beyond what is currently in play, we found that studio courses dedicated to the design of maker spaces, as well as open calls for proposals and institutional research initiatives are the best way to leverage the collective brain of this native community of makers,” said Co.With the knowledge shared in the report, schools will be prepared to develop maker spaces scaled to their community’s specific needs, from a single cart to an institution-wide network of specialized making “hubs.”Key findings:· Maker spaces allow technology to be accessible to non-experts, not just physically, but functionally. Training and peer-to-peer learning are key to how these spaces function even outside an academic setting. They’re designed for a range of users from novice to expert.· Technology plays different roles in different types of making—production, prototyping, experimentation—and in communicating working knowledge to collaborators.· Maker spaces are ecosystems that depend as much on community, staffing and programming as technology and equipment.· Maker spaces are best developed iteratively and grown organically to allow them to evolve based on real patterns of usage and visioning grounded in experience.· Beyond the “starter” maker space that is fast becoming a basic requirement, there are real design challenges and opportunities to define next-level Maker Spaces such as systems and networks of multiple venues and labs for highly specialized making.Report Credits:· Executive producer: Anne Burdick, chair, Media Design Practices Department· Project lead and co-author: Elise Co, faculty member, Media Design Practices Department· Researcher and co-author: Ian Besler, faculty member, Media Design Practices Department· Researcher and production assistant: Renée Reizman, coordinator, Media Design Practices Department· Graphic designer: Jessica LeeAbout Media Design Practices:Media Design Practices at ArtCenter College of Design offers an interdisciplinary design MFAgrounded in media and technology through a curriculum that features two intentionally divergenttracks. Each track—Lab and Field—prepares students to work in emerging roles and contexts fordesign. Lab students explore the cultural impact and possible futures of new ideas fromtechnology, science and culture. Field students mix ethnography, design and technology toaddress social issues in a developing world context. More at mediadesignpractices.net.About ArtCenter:Founded in 1930 and located in Pasadena, ArtCenter College of Design is a global leader in art and design education. ArtCenter offers 11 undergraduate and seven graduate degrees in a wide variety of industrial design disciplines as well as visual and applied arts. In addition to its top-ranked academic programs, the College also serves members of the Greater Los Angeles region through a highly regarded series of year-round educational programs for all ages and levels of experience. Renowned for both its ties to industry and its social impact initiatives, ArtCenter is the first design school to receive the United Nations’ Non-Governmental Organization (NGO) status. Throughout the College’s long and storied history, ArtCenter alumni have had a profound impact on popular culture, the way we live and important issues in our society. Community News Make a comment Your email address will not be published. Required fields are marked * faithfernandez More » ShareTweetShare on Google+Pin on PinterestSend with WhatsApp,PCC – EducationVirtual Schools PasadenaDarrell Done EducationHomes Solve Community/Gov/Pub SafetyPASADENA EVENTS & ACTIVITIES CALENDARClick here for Movie Showtimes More Cool Stuff Top of the News Community News Herbeauty15 Countries Where Men Have Difficulties Finding A WifeHerbeautyHerbeautyHerbeauty6 Strong Female TV Characters Who Deserve To Have A SpinoffHerbeautyHerbeautyHerbeauty9 Signs That Your Ex May Still Want You BackHerbeautyHerbeautyHerbeautyYou Can’t Go Past Our Healthy Quick RecipesHerbeautyHerbeautyHerbeautyCostume That Makes Actresses Beneath Practically UnrecognizableHerbeautyHerbeautyHerbeautyThis Trend Looks Kind Of Cool!HerbeautyHerbeauty EVENTS & ENTERTAINMENT | FOOD & DRINK | THE ARTS | REAL ESTATE | HOME & GARDEN | WELLNESS | SOCIAL SCENE | GETAWAYS | PARENTS & KIDS Education ArtCenter College of Design Publishes Report on How to Build Next-Level Maker Spaces New research highlights importance of digital making to achieve ideal learning and propel innovation By TERI BOND Published on Monday, June 27, 2016 | 5:08 pm Get our daily Pasadena newspaper in your email box. Free.Get all the latest Pasadena news, more than 10 fresh stories daily, 7 days a week at 7 a.m. Business News Subscribe 6 recommended0 commentsShareShareTweetSharePin it Pasadena Will Allow Vaccinated People to Go Without Masks in Most Settings Starting on Tuesday Pasadena’s ‘626 Day’ Aims to Celebrate City, Boost Local Economy
A5 webmaster network (www.admin5.com) August 4th news, recently launched a watercress watercress called APP inside. Before this bean has released a "read watercress, watercress, watercress, watercress movie FM, watercress moment and 13 applications, and the introduction of" bean "from the name it is a daydream, watercress APP integration to
it is understood that watercress APP is divided into several major categories: TV, movies, books, records, activities. More emphasis on information search and query tools, bringing together the pan’s film, television, books, music and other kinds of rating comments. In addition, watercress APP and PC version is different. Can not buy tickets, there is no book electricity supplier to buy links and so on, which presents the functionality for the user, but also has 13 watercress APP no content.
was founded in 2005, watercress, with its unique small fresh temperament in the restless Internet industry alone. Founder Yang Bo do not deliberately commercialization concept so that watercress has been far away from the money, set up 9 years, has not yet profitable. But the mobile Internet fast era so that the slow company seems out of place, do not attach importance to the development of the mobile terminal, so that the layout of the mobile terminal in the watercress behind three years.
many people think that the entrance of the mobile terminal is too scattered. All of a sudden, the introduction of more than a dozen APP watercress is really a little weight. Perhaps in a short period of time will erupt in the crowd, but it is also easy to be forgotten. After the spread of watercress in the mobile terminal will have to face various vertical areas of opponents, and even confrontation with BAT. For example, watercress is the main interest in social, but now Baidu post bar, unfamiliar street bar and other products have been aimed at social interest. Some people say that watercress development is too slow, but it seems that in the mobile terminal and
a little too much!
APP: "watercress" beta from fighting for the group
to fight the enemy separately?
Douban APP beta flagship search query combination of domain name has been
Thinking of a North
called a bean APP beta